
Until You Make It, Why Not Fake It: Texture and Print
Learn how to create retro-style artwork with this in-depth series. In part three of this series, we’ll explore texture including the impact of ink, paper, aging, and the environment artwork lives in.

Until You Make It, Why Not Fake It: Color and Print
Learn how to simulate retro artwork in this three-part series dedicated to the history of printing methods and how to recreate them digitally. In part two of the series, we’ll explore the history of color in printing including lithography, four-color printing, and more.

Until You Make It, Why Not Fake It: Linework and Print
Learn the secrets of simulating vintage artwork in this three-part series. These articles are a must-read for digital artists, illustrators, comic book creators, and print designers looking to bring retro touches to their work.